Everything You Need To Know About Japanese Mahjong | ||||
|
Home Mahjong Glossary "Reach" Mahjong 3 Player Mahjong Japanese Mahjong Shop Mahjong Books Mahjong Manga & Anime Mahjong in Japan Mahjong Training Links MJ Blog Drop me a line Play Mahjong Online ReachMahjong Forum |
Japanese Reach Mahjong VocabularyHere is a list of terms that will enhance your enjoyment of Japanese mahjong. I have omitted the many Yaku terms as these are dealt with elsewhere. Chinese Numbers & Tile Names
Coins = "Pin": Iipin Ryanpin Sanpin Suupin Uupin Ryuupin Chiipin Paapin Chuupin Bamboo = "Sou": Iisou Ryanzou Sanzou Sussou Uusou Ryuusou Chiisou Passou Chuusou Characters = "Wan": Iiwan Ryanwan Sanwan Suuwan Uuwan Ryuuwan Chiiwan Paawan Chuuwan Basic Japanese MJ VocabularuyCHOMBO A gaffe that attracts a fine.DORA A bonus tile that enhances the value of the hand. JANSOU A mahjong parlour. MEKURI-PAI The tile that is turned over in the wall. NO-TEN A hand that is not ready. RIICHI A declaration that a hand is "ready". The player pays 1000pts and must not change his hand in exchange for extra points if he goes out. PAARENCHAN After a certain number (usually 8) of consecutive wins, the Oya has the right go out on RON whether or not his hand contains a Yaku. He scores YAKUMAN if he completes his hand. PAI A mahjong tile. RYANSHI After a few hands (usually ) under the same Oya, two Yaku are needed to go out. TENBOU A scoring stick. TENPAI A ready hand. YAKITORI A grilled sparrow on a skewer. A player who fails to complete a single hand in a game must pay the other players a fine. YAKU Special combinations of tiles, or particular circumstances of play, that raise the value of a hand. More Advanced Japanese Mahjong VocabularyFUTENPAIFU or NO-TEN BAKKIN Any player without a Tenpai hand must pay a fine. When at the end of a hand there is no winner each No-Tenpai player pays 1,000 points to each Tenpai player. If nobody is Tenpai then nobody pays!KANCHAN Middle tile wait. (Eg. 2 & 4, needing a 3 to complete the run.) KIRIAGE Rounding up payouts to the nearest 1,000 points.
KUITANYAO Open Tanyao. You can go out on open Tanyao by Tsumo or Ron.
WAREME The player whose wall is broken at the beginning of a hand scores double if he wins.
|