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Home Introduction Preliminaries The Winds & "the Oya" Bonus Tiles Playing the Game Building a Hand - The Basics Building a Hand with Special Combinations How to Complete a Hand Interrupting Play with Pon and Kan Special Cases Mistakes Points and Payments Yaku Table Other Stuff News Acknowledgements Mahjong in Japan Books on Mahjong Mahjong Sets & Accessories Links Drop me a line Attention!2Players whose hands contain no Yaku cannot go Ron on these Yaku without first going Riichi. |
3-Player Mahjong Yaku Table
Kazehai (Winds)One set of three identical Winds that are active, i.e. the Wind allocated to the table or to the player:
Note: in Three Player Mahjong, Pei Sangenpai (Dragons)One set of three identical Dragons, either hidden or open:
Iipehkoh1Two identical runs of 3 e.g.:
Note 1: This Yaku disappears if the player goes Pon. Note 2: A player with no other Yaku in his hand can go Ron without going Riichi provided that he is waiting for just one tile to complete this Yaku provided that it is the only tile he is waiting for. Note 3: If a player makes two identical runs of 3 by going Ron it will not qualify as Iipehkoh if his hand contains the possibility of a non-Iipehkoh finish. Pinfu1Four runs of 3: Pinfu is made by going Ron when waiting for 2 or more possible completing tiles that belong to either end of a run of three:
Note 1: The Head must not be an active Wind or Dragon. Note 2: This Yaku disappears if the player:
Riichi1When a player is Tenpai with a completely hidden hand, he may purchase this Yaku by placing a 1000-Tenboh in the middle of the table and calling "Riichi!" Once a player goes Riichi he may not change his hand. He may, however, go Kan on a tile that he draws from the wall provided that Kan does not change the tile or tiles he needs to complete his hand. A player who is Tenpai with no Yaku must purchase Riichi in order to go Ron.Tanyao1This hand contains ONLY suit tiles from 2-8. No 1s, 9s, Winds or Dragons.Note: If a player goes Ron with a tile that also gives him Tanyao, this Yaku will be discounted if his hand contains the possibility of a non-Tanyao finish. Tsumo1The player completes his hand by taking the tile he requires from the wall. The hand must be 100% hidden.
These Yaku are awarded after the player has successfully completed his hand. Chankan2Player B goes Ron on the tile that Player A used to make an open Kan. Note: If a player is waiting to complete a Kokushimusou hand, he can also go Ron if the tile he requires is used by another player to make a hidden Kan.Haitei2A player completes his hand with Tsumo or Ron on the last tile.IppatsuAfter going Riichi the player completes his hand within one turn (i.e. from the next discard of one of his two opponents, or from the next tile that he draws).However, this Bonus disappears if somebody goes Pon, or Kan (hidden or open). Rinshyan-KaihouA player goes Kan, and then goes Tsumo on the tile he draws from the back of the wall. If the Kan was claimed off another player (an open Kan), that player must pay the whole bill - it is a form of Chyankan (see above).OR:
A player goes Kan, draws a tile from the back of the wall and discards it - and another player claims it and goes Ron2.
ChantaiEach set contains either a 1 or a 9, Winds or Dragons. E.g.:
Note: If a player goes Ron he can only claim Chantai if there was no possibility of a non-Chantai finish. Chiitoitsu7 sets of pairs. Note: It is not permitted to have two pairs of identical tiles.Daburii"Double Riichi" occurs when a player announces Riichi with his first discarded tile, provided nobody has already gonePon or Kan.IchitonkanThis hand contains three runs of 3, all of the same suit, running in sequence from 1 to 9. E.g.:
Note: If the tile that completes this Yaku also completes the hand, the Yaku will only be valid if no other finishing options are available, and only provided that tile cannot also be allocated to any other part of the hand. SanankohThree sets of three-of-a-kind, hidden only. An Ankan set (hidden Kan) may be included.This Yaku cannot be completed by going Ron. Although the tiles that complete this Yaku must all be hidden the fourth set of three tiles may be an open Pon. Sanankoh will still count as two points in this case.
SankantsuThree hidden and/or open Kan. The remaining set of three may be a run.SanrenkohThree identical runs-of-three, all of the same suit:
ToitoihoThe player has collected four sets of 3-of-a-kind, but they are not all hidden; at least one of the sets was claimed off another player by going Pon:
HonitsuThis hand consists of just one suit (arranged into sets of runs &/or 3-of-a-kind), with Winds and/or Dragons.JunchantaiEach set contains either a 1 or a 9. No Winds or Dragons. (See Chantai above.)
Note: Ron is only permitted if the player is waiting for just one particular tile. IisoosanjyunThe hand contains three similar runs-of-three. E.g.:
RyanpehkohTwo sets of double runs-of-three. I.e. this Yaku is "double Iipehkoh". E.g:
ShosangenTwo sets of three Dragons, and Dragons as Head.
HonrohtoitoiThis hand consists of just 1s, 9s, Winds, and/or Dragons in four sets of three-of-a-kind and a Head.
ChinitsuLike Hon-itsu this hand consists of just one suit. But it is a pure hand - it has no Winds or Dragons.
ChihoA player goes Tsumo on the first tile he draws, provided nobody has gone Pon or Kan.ChinrohtoUnlike Junchantai this hand consists of 1s and 9s ONLY (4 x three-of-a-kind and a Head).ChurenpootoAll the tiles are of the same suit, with three 1s and three 9s. In addition, the completed hand contains a tile of every number in that suit. E.g:
DaisangenThree sets of 3 Dragons. The Dragons may be hidden or open or both.Note: If player A collects all three Dragons by going Pon, the player who gave away the third Pon (player B) will be liable for the whole fine. So, if player A goes Tsumo, player B will have to cover the whole fine. Player C pays nothing. Likewise, if player A completes his hand by going Ron off player C, player C pays nothing! Player B has to cover C's bill. Daisuushi/ShosuushiFour sets of Winds and any other pair as a Head. Or three sets of Winds, and Winds as Head, and any other set of three.Jinho/RenhoA player goes Ron in the first turn of play, that is, before the Oya has taken a tile from the wall, provided nobody has gone Pon or Kan (hidden or open).Kokushimuso1 and 9 of each of the three suits, one of each of the four Winds, one of each of the three Dragons, and any one of these to make a Head. Eg:
The Head = PaarenchanThe Oya has not changed for 8 hands. On his 9th hand the Oya does not need a Yaku to finish. He merely has to complete his hand to score Yakuman irrespective of the tiles his hand.This Yaku only applies to the ninth hand. Note: From the 4th hand under the same Oya TWO YAKU are needed to go out. RyuisohThis hand consists of green tiles only. These tiles are:
E.g:
SuuankoFour sets of 3. The hand is completed by going Tsumo. E.g., (West Player, South Round):
Tsumo on SuukantsuThe hand contains four hidden and/or open Kan. This hand is complete as soon as the fourth Kan is made even if the hand lacks a head!!SuurenkoFour sets of three in numerical sequence and all of the same suit. E.g:
TsuuiisooFour sets of three Winds and/or Dragons.
Kokushimuso1 and 9 of each of the three suits, one of each of the four Winds, one of each of the three Dragons, and any one of these to complete:
as a Bonus tile.
Suuankoh-tankiFour sets of three-of-a-kind, waiting for the second Head tile to go out either by going Tsumo or Ron.
ChurenpootoAll the tiles are of the same suit, running in sequence, 1112345678999. The player then waits for any tile of the same suit to complete his hand. E.g.:
and any other Coin. Note: To score Triple Yakuman the player should have none of these tiles in his discard row. TenhooOya goes Tsumo without discarding a single tile. He may go Tsumo after setting aside any dora tiles in his hand and taking replacements from the back of the wall.Next |